World Generation Manager Mod 1.7.10/1.7.2/1.6.4

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World Generation Manager Mod 1.7.10

Everyone knows the situation, you want to add a new mod, but the ores doesn’t generate in your generated chunks. I was really sick about it, so i decided to make a mod which allows you to regenerate a specific mod.
Therefore i had to edit some Forge classes, but i works perfectly.
The version 0.3.1 is the first stable version of it.


  1. Install Forge (in jar)
  2. Install World Generation Manager (drag it into the mods folder)

How it works

The mod creates a config file. By default no mod ares are regenerated, because it isn’t activated.
Under the category “regeneration” there is a list of all WorldGenerators, you can disable and enable what ever you want. If you enable a mod’s Worldgenerator in the config ALL ores and other World generation stuff (e. g. marble deposits from redpower) from that mod is regenerated in all Chunks you visit.



  • No need for supporting this mod to enable Ungeneration


  • Added CraftingManager configuration support
  • Added ungenerate option
  • Added modder support
  • Enhanced regeneration speed

0.3.5 Fixed bug regeneration not saving
0.3.1: no console spaming
0.3: update to core mod and improved performance
0.2: fixed server not working bug

Download World Generation Manager Mod 1.7.10/1.7.2/1.6.4

For 1.7.10

For 1.7.2

For 1.6.4

Author: CreativeMD

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