World Generation Manager Mod 1.7.10/1.7.2/1.6.4
World Generation Manager Mod 1.7.10
Everyone knows the situation, you want to add a new mod, but the ores doesn’t generate in your generated chunks. I was really sick about it, so i decided to make a mod which allows you to regenerate a specific mod.
Therefore i had to edit some Forge classes, but i works perfectly.
The version 0.3.1 is the first stable version of it.
Installation
- Install Forge (in jar)
- Install World Generation Manager (drag it into the mods folder)
How it works
The mod creates a config file. By default no mod ares are regenerated, because it isn’t activated.
Under the category “regeneration” there is a list of all WorldGenerators, you can disable and enable what ever you want. If you enable a mod’s Worldgenerator in the config ALL ores and other World generation stuff (e. g. marble deposits from redpower) from that mod is regenerated in all Chunks you visit.
Changelog
0.4.1
- No need for supporting this mod to enable Ungeneration
0.4
- Added CraftingManager configuration support
- Added ungenerate option
- Added modder support
- Enhanced regeneration speed
0.3.5 Fixed bug regeneration not saving
0.3.1: no console spaming
0.3: update to core mod and improved performance
0.2: fixed server not working bug
Download World Generation Manager Mod 1.7.10/1.7.2/1.6.4
For 1.7.10
http://www.dl3.5minecraft.net/download.php?file=be4b04725657eec1c136aabceba8b01c
For 1.7.2
http://www.dl3.5minecraft.net/download.php?file=9919547aacbddd0861ca491d3f127919
For 1.6.4
http://www.dl3.5minecraft.net/download.php?file=5d32af6cc1477c4f23221e5b06baaf1d
Author: CreativeMD