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Power Converters Mod 1.7.10/1.5.2/1.4.7

This is a mod that allows you to convert IC power into BC power

Recipes:

First, you want to craft an Energy Bridge:
Power Converters Mod
This will be the center of your conversion system. Put it somewhere. Next, pick one or more of the various mod systems below. You’ll need at least one ‘consumer’ and one ‘producer’. Put them adjacent to the bridge. You’ll get a GUI like this:Power Converters ModAt the top, “INPUT LIMITED” or “OUTPUT LIMITED” will tell you if you’re drawing more than you’re inputting, or vice-versa, respectively. Each row describes one face of the bridge, and lists the following data:

  • Side relative to bridge
  • Power system connected, if any
  • Input vs output
  • Rate (or “NO LINK” if the block on that face has no wires/pipes/etc connected to it).

In addition, the background of each row will be black if nothing is there, red if a block is present but has no connections, yellow if connected and 0 throughput, or green if it’s doing something.

Note that producer/consumer blocks’ faces will change when a connection is detected.

There is also a universal charger as of 2.1:
Power Converters Mod
This links to chests (anything with an inventory, really) and can charge items inside of those chests. It understands both IC2 and UE items. It can also charge items in the player’s inventory if the player stands on it.

All recipes shown are for consumers; to get a producer, just put the consumer in a crafting grid (the reverse also works to get consumers back).

Power systems:

BuildCraft

BuildCraft consumer:
Power Converters Mod
Or:
Power Converters Mod
BC consumer/producers are available if either BC or TE are installed.

Factorization

FZ consumer:
Power Converters Mod
Due to Factorization oddness, you must place PowerConverters blocks after the Factorization blocks.

IndustrialCraft2

IC2 LV consumer:
Power Converters Mod

IC2 MV consumer:
Power Converters Mod

IC2 HV consumer:
Power Converters Mod

IC2 EV consumer:
Power Converters Mod

IC2 EV consumers have no upper limit on input pulse size, so they’ll accept nonstandard wiring like GregTech superconductors just fine (though finding a way to output all that power might be difficult). EV producers output 2048EU. All IC2 producers will output a single pulse per tick of their specified voltage, but this can be increased in the config.

Steam

Steam consumer:
Power Converters Mod
Steam consumers/producers can be throttled in the config file if desired. Remember, ThermalExpansion Liquiducts are by far the most effiicent system for liquid transport.

UniversalElectricity

UE 60V consumer:
Power Converters Mod

UE 120V consumer:
Power Converters Mod

UE 240V consumer:
Power Converters Mod

UE 480V consumer:
Power Converters Mod

Note that UE’s own “Watt” is power/second, and the bridge displays power/tick. There is a factor of 20 difference between them. This is not a bug.

Math

PowerConverters 2.x exchange rate is based on the cost to smelt a single item in a furnace. This cost is 70KW (or KJ depending on how you look at it) for UE, 390 EU for IC2, and 160MJ for ThermalExpansion (which I’m counting for BC because BC has no furnace, and ignoring TE’s special furnace recipes that are cheaper than normal). There’s no such thing as a steam furnace, but the Railcraft wiki says it’s 5 steam per 1 MJ, so we’ll assume a theoretical steam furnace would consume 800mB.So, inverting those (and adding a x10 to get rid of most of the decimals), we get the ratios as follows:

  • UE: 10
  • IC2: 1800
  • BC/TE: 4375
  • Steam: 875
  • FZ: 875

Note that Factorization was assigned based on its steam being equivalent with Railcraft’s.

Now, it’s entirely possible to find another mod with different ratios that when combined with PowerConverters will cause a positive feedback loop (i.e. infinite energy). UE in particular has some rather weird default ratios that basically guarantee this can happen. I will not treat this as a bug – if you don’t want it to happen, change the numbers (see below). If you manage to cause an infinite energy scenario using just my stuff though that’s definitely a bug, tell me.

If you think they’re too good, or you think one of the power systems is too weak compared to the others, or you want to add a deliberate loss during conversion, just go to the config. You can change the input and output multipliers for all four power systems individually.

These values are applied as such:
outputQuantity = inputQuantity * inputScale / outputScale

So if you had 100 MJ to convert to EU, you’d get 100 * 4375 / 1800 = 243.05 (or probably 224 in reality, due to EU pulse rules).

Installation:

  • Install Minecraft Forge
  • Install PowerCrystals Core
  • Simply put the .jar found in /setup/coremods/ into your .minecraft/coremods/ folder!

Changelogs:

v2.3.0

  • 1.5.2 update
  • Added throttle controls to IC2/Steam modules
  • Fixed FZ recipe
  • Fixed FZ default ratio

http://www.img.5minecraft.net/download.png

For 1.7.10

http://www.dl3.5minecraft.net/download.php?file=8ac116ebf87d26958357366889e24541

For 1.5.2

http://www.dl.9minecraft.net/index.php?act=dl&id=1367665712

http://www.dl2.9minecraft.net/index.php?act=dl&id=1367665377

For 1.4.7

http://www.dl.9minecraft.net/index.php?act=dl&id=1356444334

Credits: AtomicStryker

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