MobHealth Plugin 1.7.2
This simple but invaluable plugin lets you know the damage you just caused to a mob (including other players), and how much health it has left.
Mob Health has a range of useful options including:
- Control over how messages are shown
- When messages are shown
- When messages are *not* shown (a useful feature!)
- Exactly what is displayed – including your own custom messages…
Current Release Version: 8.0.0
MobHealth now has 100% more API included!
You can trigger damage notifications, if your plugin adds skills or spells for example. And far more usefully – you can query MobHealth to get the current health and max health of any Mob, regardless of which plugin is responsible for tracking it.
As frequently requested, MobHealth can now display health bars above Mobs, and a health counter for players.
PLEASE NOTE: If enabled – these bars show above ALL players / mobs, regardless of any toggle or permissions settings.
Enable this feature with the following flags in config:
Enables health counter display below player names.
Changes health counter from HP to a percentage of health left (recommended).
Enable health bars for all mobs.
If true, use a health bar in format of [||||||||||] if false, show in format of “10/20”
You shouted for it – here it is, Epic Boss support.
Thanks to ThaH3lper for adding in an entire API for MobHealth.
If Spout-plugin is installed and the client uses SpoutCraft (and disableSpout is on its default false setting) then notification will be shown with the achievement notification (as seen above).
MobHealth now supports the Client Mod simple notice. Lets you show the messages elsewhere so your chat is spam free.
Thanks to FeildMaster for the pull request 🙂
Heroes health and levelled up HP’s are reported correctly as are mobs whose health levels have been adjusted in the config. Use of a Heroes skill will trigger a notification when it damages.
Mobs adjustments to health are now tracked and reported in MobHealth.
Thanks to coldandtired for adding in MaxHealth and an API for me 🙂
Bosses in a currently running Mob Arena report correct health and max-health. As do waves with a modified reduced health.
Thanks to garbagemule for adding MaxHealth to mob area for me.
MobHealth detects wandering bosses and correctly reports their health and name.
Thanks to bm01 and Erackron for integration help.
Monster Apocalypse (6.0b+)
If Monster Apocalypse is set to handle mob’s health then these values are used for MobHealth.
Thanks to blainicus for answering my queries.
Download MobHealth Plugin 1.7.2/1.6.2