Mine & Blade: Battlegear 2 Mod 1.7.10/1.7.2/1.6.4

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Mine & Blade: Battlegear 2 Mod 1.7.10


Mine & Blade: Battlegear 2, is a recreation of the popular combat mod for minecraft currently in development. The mod focuses on

  • Providing players with interesting and balanced combat features, including:
    • New weapons
    • Dual wielding of weapons
    • A shielding mechanic
  • An extremally high level of customisation for a select number of items
  • Opensource, meaning anyone is free to add to the code base

Mod Mechanics:

Weapon System / Dual Wielding

Mine and Blade 2 introduces a new weapon system to minecraft. This system will allow the player to have up to 3 weapons sets available to them that can be switched to using the ‘R’ key. The system allows the player to specify a mainhand and an offhand weapon (so allows select dual wielding).

By default any weapon can be placed into the weapon system and any weapon without a special right click function can be dual wielded. The mod will also scan though items for weapons added by mods. For further mod support there is an API (check the github repository) Dual Wield and Sheath

Items are placed in the weapon system in a new GUI bound to the ‘I’ key Battlemode GUI

When dual wielding, the left mouse button will attack with the mainhand (right) weapon and the right mouse button will attack with the offhand weapon (left) or block with the shield


Mine and Blade 2 introduces a shielding mechanic different to the normal sword block. Blocking with a shield will reduce all blockable damage taken from the front 120 degree arc. However a player cannot block indefinably as there is a stamina bar that appears above the normal minecraft health/armour icons.

Shields are crafted as follows Shield craft

When struck by an arrow, the arrow will appear in the shield. Arrows can be retrieved by placing the shield by itself in the crafting matrix (the arrows will be added to your inventory when you retrieve the shield)

A shield bash can be preformed by pressing the ‘Z’ key. This will cause any mob in front of you to be knocked back. Using a shield bash will cause you to loose a third of your stamina bar and render you unable to attack for 1/2 a second.

Weapons & Armour


Although the waraxe does less damage to unarmoured foes than the sword, it is more able to penatrate armoured foes.

Waraxe Craft


The mace’s blunt surface is perfect for dazing enemies

Mace Craft


The spear is the weapon for those who would rather poke their enemy from a distance

Spear Craft


The dagger is a quick weapon with lower damage than the sword

Dagger Craft

Chainmail Armour

Mine & Blade: Battlegear 2 introduces a new way of obtaining chainmail armour. 3 chain links can be obtained by placing 2 iron ingots in a vertical arrangement in a crafting grid. Chain links can then be used to make chainmail armour

Craft Chain Craft Armour

Installation Mine & Blade: Battlegear 2 Mod 1.7.2/1.6.4/1.6.2/1.5.2

  • Download and install Minecraft Forge
  • Download Mine & Blade: Battlegear 2 Mod
  • Drag and drop the downloaded jar file into the .minecraft/mods folder. If one does not exist you can create one.
  • Done

Language Pack Support – Optional

  • Download the Mine & Blade: Battlegear 2 language pack
  • Unzip the archive in your lang folder.

Mine & Blade: Battlegear 2 Mod Changelogs:


  • Fixed crash in option menu
  • Fixed creative tab crash if heraldry item is disabled
  • Fixed crash when enchantments have same id in config file
  • Mystery arrow no longer duplicate children
  • Improved look and functionality of inventory buttons
  • Made shields repairable with their main crafting ingredient
  • Made arrows shootable from dispenser**Known issue**
  • When using a bow in left hand, the arrow appear to shot from the right


  • Update for 1.7.10
  • Fixed invalid attributes while using weapon in left hand
  • Fixed arrows not obeying GameRule
  • Added DynamicLight support for light sources in left hand
  • Reduced M.U.D chatting (with verbose option to configure)
  • Fixed flagpole crashing dedicated servers
  • Fixed iron textures for some systems
  • Remapped item registry names for consistency, world saves should be convertible without loss
  • Fixed pickable quiver arrows from infinity bow

**Known issue**

  • Enchanted books from vanilla creative tabs (weapons, misc) with the Battlegear enchantments don’t apply correctly to items


  • Added picking up arrows into offhand quiver
  • Fixed creative knight armor missing things
  • Fixed mace effects
  • Force-fixed MCPC+ inventory bug
  • Fixed multiple null errors
  • Attempt to be more compatible with modded bows
  • Improved weapon selection in battle slots
  • Added command for op to set weapons wielding


  • Backported all fixes and additions to 1.6.4 version


  • Fixed keys toggle
  • Fixed darkened slots in inventory
  • Fixed delay issue for addon shields
  • Fixed leech arrow healing player even if his victim is invulnerable
  • Fixed incorrect version number (stop MUD cycle)


  • Fixed server crash with no method found exception
  • Fixed in-game option “Disabled Renderers” not removing values
  • Added “Screen Customizer” option in Config screen
  • Added a “Disable” button in MUD screen, to disable updates check
  • Added flag poles with rendering option and recipes
  • Sneak peek: Added back knight armor (incomplete rendering)


  • Update to 1.7.2
  • Added official markers for all parts of the API
  • Progress toward the heraldry system


  • Added option for quiver rendering on skeletons
  • Added descriptions for arrows
  • Fixed sheathed sword rendering on back
  • Reduced hit range with bare hands
  • Other internal changes for the API


  • Fixed daggers out-of-slot bug
  • Fixed creative pick block
  • Fixed blocks wrongly consumed in offhand
  • Added more support for TinkersConstruct tabs
  • Internal changes for the API
  • Incompatibilities may appear


  • Fixed piercing arrow
  • Organized config file, added more comments
  • Added default enchantment rendering on spear
  • Improved durability for mace and waraxe
  • Added chinese and french locals for MUD
  • Transition towards 1.7 secured
  • Perfected block placing with offhand
  • Added leech arrow: heals with the enemy life
  • Improved ender arrow: gives block if player sneak


  • Allowed quiver into offhand slots to use with bow
  • Added more rendering events into the API
  • Default quiver now allows all registered arrows
  • Added another effect into the mystery arrow
  • Added config options to disable items completely
  • Moved gui buttons slightly to the right


  • Added 3 arrows with recipes: Piercing, Poison, Mystery
  • Added uncrafting recipes for all arrows
  • Added options to disable items special rendering
  • Added options to move shield stamina bar and quiver hotbar
  • Added bow enchantments: loot, charging
  • Fixed ender arrow teleport going through bedrock
  • Fixed picking arrow on the ground returning wrong arrow

Added Quiver with 4 slots to put arrows into
Slots are selected with the special action key
Added 3 arrows with recipes: Explosive, Ender, Fire
Changed the way the bow is rendered, to show selected arrow
Quiver is rendered on player’s back when a bow is equiped
Gave skeletons a chance to use a new arrow type See config options to modify this
 Added an API for modders to use or make quivers
** and change the way the bow fire arrows


  • Fixed bug of MCPC in enchantment
  • Fixed packet without data crash
  • Added better config options for enchantment ids


  • Added block placing by offhand
  • Added WeaponRegistry and FMLInterModComms access for other mods weapons
  • Fixed conflict with MCPC in NetServerHandler transformer
  • TinkersConstruct should have caught our API changes
  • meaning it should be compatible again in their latest version


  • Fixed shields sound
  • Organized sheathed item rendering into the API
  • Made shields use the “useItem” keybind
  • Fixed server crash with TConstruct
  • Fixed transformers to keep fields and methods order
  • Added EntityArrow transformer

Mine & Blade: Battlegear 2 – Warcry 

  • Fixed config file being a folder on first launch
  • Added back keys for inventory and heraldry, disabled by default (See in config file the Enable GUI Keys setting)
  • Added support for Tinker’s Construct inventory tabs
  • Code improvements for packets

 Mine & Blade: Battlegear 2 – Warcry 

  • Moved switch buttons to avoid Tinker’s Construct conflict

Mine & Blade: Battlegear 2 – Warcry

Simplified EntityOtherplayerMP patch, and other coremod fixes
Added buttons to switch between gui

Warcry (

  • * Fixed EntityOtherplayerMP crash on server


For 1.7.10


Old version


Mine & Blade: Battlegear 2 Mod 1.7.2


Old version






Mine & Blade: Battlegear 2 Mod 1.6.4


Old version:















Mine & Blade: Battlegear 2 Mod 1.6.2


Mine & Blade: Battlegear 2 Mod 1.5,2


Credits: nerd-boy

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