Grief Prevention Plugin 1.8.3

AUTOMATICALLY PREVENTS ALL FORMS OF GRIEF, including build/break, theft, spam, fire, spawn camping, lava and more, so you don’t have to undo any damage after the fact. No configuration or database required! Stop responding to grief and prevent it instead. Grief Prevention will solve your grief problems without requiring you to manage a roster of trained administrators, juggle 10 different anti-grief plugins, take away cool standard game features, publish a training manual / tutorial for players, or add explanatory signs to your world. You can also choose to integrate PvP elements into build design to finally get a PvP experience befitting a sandbox game about creativity.

Grief Prevention stops grief before it starts automatically without any effort from administrators, and with very little (self service) effort from players. Solve all your grief problems with a single download, no database, and no configuration step.

Official Servers (Try it for yourself!)

You can experience this plugin for yourself (as a player) by joining any of these public servers. :) We maintain these servers personally, which helps us catch bugs and spot opportunities for new features and improvements. Have fun!

  • BeardCraft
  • Epic Minecrafter

The Manual

  • Setup and Configuration
  • How To Guide for Administrators
  • Command and Permissions Reference
  • Extension Plugins
  • PvP Protection and Optional Siege PvP Mode
  • How Anti-Spam Works

Feature List

Yes, everything is customizable. See Setup and Configuration.

  • No database or world backups required.
  • Extremely efficient CPU / RAM usage.
  • Land claims are easy to manage.
    • New players get automatic claims around their first chests.
    • Players who ask for help in chat get an instant link to a demonstration video.
    • Resizing claims and creating new claims is done with ONLY the mouse, no slash commands.
    • When a player appears to be building something nice outside his claim, he’s warned and shown his claim boundaries.
    • Claim boundaries are easy to see, and don’t require any client-side mod installation.
    • Extremely easy-to-remember, single-parameter slash commands for giving other players permissions.
    • Claim subdivision and granular permissions are available to organize towns and cities. Watch this video.
  • It’s IMPOSSIBLE to grief a land claim. Watch this video.
    • No building or breaking.
    • No stealing from ANY containers.
    • No sleeping in beds.
    • No button/lever usage.
    • No adjusting redstone repeaters.
    • No pushing blocks in with pistons.
    • No pulling blocks out with pistons.
    • No TNT damage.
    • No creeper damage.
    • No damage from TNT cannons.
    • No explosive damage from other plugins, like Extra Hard Mode or Magic Spells.
    • No enderman block changes.
    • All doors may be automatically locked (optional, see config file).
    • No killing or luring animals away.
    • No stealing water (e.g. buckets).
    • No trampling crops, by players, animals, or monsters.
    • No building overtop, all claims reach to the max build height.
    • No placing or breaking paintings / item frames.
    • Fluids will not flow into a claim from outside.
    • No placing blocks via TNT/Sand/Gravel cannon.
    • No placing portals without build permission (even by walking through a portal in another world).
  • Pets and death loot are protected.
    • Players can’t pick up what another player dropped on death without permission.
    • All types of pets are protected everywhere, even outside of land claims (can be configured per-world).
  • Excellent anti-spam protection
    • Warns, then mutes, then may kick or ban spammers (configurable – you choose).
    • Most spammers get only one message out before they’re muted.
    • Blocks server advertising (IP addresses).
    • Blocks repeat message spam.
    • Blocks ASCII art (ex. Nyan Cats) spam.
    • Blocks similar message spam.
    • Blocks unreadable (gibberish) message spam.
    • Blocks CAPS.
    • Blocks macro spam (very different messages in quick succession).
    • Blocks login/logout spam, even when the spammer has multiple accounts.
    • Blocks death spam.
    • Blocks bot team spam.
    • Blocks slash command spam, including /tell, /emote, and any more you add.
  • Wilderness Protection and Rollback
    • Fire doesn’t spread or destroy blocks.
    • Creepers and other explosions don’t destroy blocks above sea level.
    • TNT doesn’t destroy blocks above sea level.
    • No planting trees on platforms in the sky (“tree grief”).
    • Instant, point and click nature restoration for not-claimed areas. Watch this video.
      • Insanely easy and fast fixes for penises, swastikas, and anything else unsightly.
      • Point at what you don’t like and click, and it’s fixed. Even from far away.
      • Never accidentally changes blocks inside land claims.
      • No need to investigate who built it, who broke it, or when they did it.
      • Doesn’t matter if the griefer built with “natural” blocks, it will still be fixed.
      • No database.
      • No backups.
      • No chunk regeneration (it’s dangerous for technical reasons).
      • Fixes bad chunk generations, like floating islands. It will be better than new.
      • Fills holes, even next to water to correct big spills.
      • Smooths noisy terrain.
      • No griefer construction is safe. If it’s unnatural enough to be noticeable by players, it will be removed or filled-in.
  • Land claims can’t be used as a griefing tool.
    • It’s impossible to get a player “stuck” inside a land claim.
    • Land claims beyond the first require a golden shovel.
    • Minimum claim size prevents sprinkling small claims to annoy other players.
    • Max claim allowance grows with time played on the server, and can’t be cheated by idling.
    • A simple administrative slash command will instantly remove all of a griefer’s claims, no matter where they are.
  • Catches clever griefers.
    • Enhances the /ban command to ban ALL a griefer’s accounts (not just his IP address).
    • Logs sign placements.
    • /SoftMute command to shut down chat trolls without them knowing they’re beaten.
    • Abridged chat logs make reviewing what happened while you were away super-quick and easy.
  • PvP Protections.
    • When PvP is off, no setting fire or dumping lava near other players.
    • Absolutely bullet-proof anti-spawn-camping protection including bed respawns, which requires no configuration.
    • No logging out, stashing items, or using plugin teleportation to escape combat.
    • Optional siege mode, to answer players who hide in their claimed houses to avoid combat.
  • Supports your server growth.
    • Permit players to exchange server currency for claim blocks (requires configuration and other plugins).
    • Grant claim blocks automatically for votes, donations, etc (console command provided, other plugins required).

More Great Plugins!

  • Anti-XRay
    • Limits how quickly players can mine valuables, based on their play time / values mined ratio.
    • Keeps your valuables in the ground, so non-cheating players can find them (unlike ore loggers).
    • Practically free to run, unlike the tremendously expensive Orebfuscator.
    • Most legit players won’t notice, but xrayers will ragequit and move on.
  • Population Density
    • Automatically assigns new players to wilderness where they’ll find other new players and plenty of space, wood, and ore.
    • Optional teleportation system which can’t be abused by players to escape combat or save them from being lost.
    • Login queue to guarantee fairness when the server is full.
    • Optional reserved spots for administrators.
    • Automatically removes idle players when the server is nearly full.
    • Smart, multi-layered anti-lag feature set.

Coming Soon

These are my top priorities right now. It’s not a complete list of everything I plan to do. :)

  • More performance tweaks.
  • A /ignore command for players.
  • A /separate command to force two players to ignore each other.
  • Update /RestoreNature to regrow trees.
  • Fix killer bunnies not being damageable in other players’ land claims (because Bukkit labels them “animals”, not “monsters”).


For 1.8.3

Author: bigscary, BC_Programming, Tux2


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