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Earthshaker

Raigor Stonehoof the Earthshaker is a melee Strength Hero with several area of effect disables, commonly played as aganker or initiator. Unlike most Strength heroes, he is played more like an Intelligence caster hero and is almost entirely reliant on his spells to inflict heavy damage. His Fissure is a versatile spell that affects enemies in a line, used to stun, inflict decent damage, and create an impassable wall of earth for a significant duration. Good usage of this can cut off chokepoints, leaving enemies with no escape routes or preventing them from chasing after endangered allies. Enchant Totem massively boosts his attack damage for one attack, and has a very short cooldown. Aftershock lets the Earthshaker deal additional damage and stun in a small area around him everytime he uses one of his spells, and combos particularly well with Enchant Totem. Earthshaker’s heavy AoE-centric kit is most powerful when his enemies are in large numbers and in close proximity. With his Echo Slam, he can deal heavy damage to clusters of enemies. All of Earthshaker’s spells (with the exception of his ultimate) have a long casting animation, but with proper positioning, an adept Earthshaker can wreak havoc with his area-of-effect spells. Blink Daggeris an essential item for Earthshaker to be able to properly land Echo Slam within a cluster of enemies. At the same time, because of the high mana costs of his spells, he needs some form of mana sustenance. With his tremendous seismic power, the Earthshaker is never one that should be taken lightly even when he is heavily outnumbered.

Earthshaker Raigor Stonehoof, the Earthshaker
“Play There may be many earths, but there’s only one Earthshaker.”
Role: Pip initiator.png Initiator / Pip disabler.png Disabler / Pip roamer.png Support / Pip babysitter.png Lane Support
Lore: Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious. During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket. He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.

Fissure

Fissure icon.png
Ability Affects Damage
Target Point Enemies Magical
Slams the ground with a mighty totem, fissuring the earth while stunning and damaging enemy units in a line. Creates an impassable ridge of stone.
Range: 1300
Radius: 225
Fissure duration: 8
Stun duration: 1/1.25/1.5/1.75
Damage: 125/175/225/275
Cooldown 15 Mana 125/140/155/170
Blocked by Linken's Sphere. Only blocked for holder.
The Nishian totem splits the earth to its core with tectonic force.

 Enchant Totem

Enchant Totem icon.png
Ability Affects
No Target Self
Empowers Earthshaker’s totem, causing it to deal extra damage on the next attack.
Bonus: 75%/150%/225%/300%
Duration: 14 seconds or 1 attack
Cooldown 5 Mana 50
Raigor’s gorilla strength can destroy mountains.
 

 

Aftershock

Aftershock icon.png
Ability Affects Damage
Passive Enemies Magical
Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.
Radius: 300
Stun Duration: 0.6/0.9/1.2/1.5
Damage: 50/75/100/125
The earth trembles beneath the mighty footsteps of Raigor.
Notes:

  • Using items does not trigger Aftershock.

 

Echo Slam

Partially blocked by Magic Immunity. Not blocked by Linken's Sphere.

R
C
Echo Slam icon.png
Ability Affects Damage
No Target Enemies Universal/Magical
Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units.
Radius: 500
Echo Damage: 40/55/70
Damage: 160/210/270
Cooldown 150/130/110 Mana 145/205/265
Partially blocked by Magic Immunity. Initial damage is not blocked.
Can be Improved by Aghanim's Scepter (* shows the improved values). Causes each initial hero hit to echo twice.
Tectonic plates crack, mountains fold, and foes are crushed by the Echo Slam.

 

Recommended items

Starting
Clarity (50) Clarity (50) Clarity (50) Clarity (50) Tango (90) Healing Salve (100)Gauntlets of Strength (150) Iron Branch (53) Animal Courier (150)
Early-game
Magic Stick (200) Boots of Speed (450) Bracer (525) Energy Booster (1000)
Core
Magic Wand (509) Arcane Boots (1450) Blink Dagger (2150)
Situational
Aghanim's Scepter (4200) Veil of Discord (2650) Shiva's Guard (4700) Scythe of Vyse (5675) Heart of Tarrasque (5500)
Explanation:

  • Clarity potions should be included in your starting items, as they will help you sustain your mana early in the game.
  • A Courier can ideally be purchased by Earthshaker, as he does not require many costly starting items.
  • Magic Wand and Bracer are both excellent items for Earthshaker, as they are cheap and will help improve his survivability.
  • Blink Dagger is a commonly built item on Earthshaker, used in conjunction with Echo Slam, it can cause massive area of effect damage by placing Earthshaker in the middle of a large group of units.
  • Combining your Boots of Speed with an Energy Booster to make Arcane Boots will help you sustain Earthshaker’s relatively poor mana pool.
  • Aghanim’s Scepter will greatly increase the effectiveness of the ultimate, but it is important to remember that it only doubles the echo effect on heroes so keep that in mind when choosing it over, say, a Veil of Discord
  • Veil of Discord is an effective tool that considerably amplifies his damage when used in conjunction with Earthshaker’s spells.
  • Scythe of Vyse will grant you another disable. It also grants excellent mana and mana regeneration.

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