Dynmap Mod 1.8/1.7.10/1.7.2/1.6.4


Dynmap Mod

Dynmap – Real-time Minecraft maps:Dynmap provides an in-browser map, like Google Maps, of your Minecraft world. It updates the map in realtime while you have your browser opened and shows the current players, regions and in-game messages on top of the map. It also allows viewers of the map to chat from within their browser with players in-game.



  • Configurable maps of different types
  • Support for multiple worlds
  • Support for rendering using standard and enhanced texture packs
  • Realtime players (with portraits) on map
  • Place markers, areas, and lines that will show on the map.
  • Two-way chatting through web and Minecraft.
  • Time on map
  • Weather on map
    • Rendering support for a variety of popular Minecraft Mods:
      • AdditionalPipes for BC (both v1.2.5 and unofficial v1.4.6 versions)
      • Advanced Machines for IC2
      • Advanced Power Management for IC2 (thanks to dannybear!)
      • Advanced Solar Panels for IC2 (thanks to dannybear!)
      • Artifice (new to 1.9-alpha-2)
      • BetterWorlds
      • Biomes O Plenty
      • BuildCraft
      • Charging Bench for IC2
      • Chisel Mod (new to 1.9-alpha-2 – thanks to Firehead94!)
      • ColoredBlocks
      • Compact Solars for IC2
      • ComputerCraft
      • CoralMod (new to 1.9-alpha-2 – thanks to brakhtus!)
      • Equivalent Exchange 2
      • Ender Storage
      • ExtraBees (thanks to HanFox!)
      • Extrabiomes XL (v2.x and v3.x)
      • Extrabiomes – Bunyan
      • Forestry
      • Forgotten Nature
      • Greg’s Lighting (thanks to dannybear!)
      • GregTech
      • Immibis Microblocks (new for 1.8!)
      • IndustrialCraft 2
      • Iron Chest
      • LC Trees++
      • Millenaire
      • MineFactory Reloaded
      • MystCraft (partial support – thanks to HanFox!)
      • Metallurgy 2
      • Natura (new for 1.8-alpha-2)
      • NetherOres
      • NumiRP (new to 1.9-alpha-2 – thanks to seratonik!)
      • Obsidian Pressure Plates
      • Pam’s HarvestCraft Mods (28 of them)
      • RailCraft
      • Red Power 2
      • Slabcraft (new for 1.8-alpha-2)
      • Soul Shards
      • Staircraft (new for 1.8-alpha-2)
      • SuperSlopes
      • TerraFirmaCraft
      • ThaumCraft (partial support)
      • Thermal Expansion (thanks to HanFox!)
      • Tropicraft
      • Tubestuff
      • Twilight Forest
      • Underground Biomes (new for 1.8!)
      • XyCraft

Dynmap Mod Changelogs:


  • Improve map refresh when configuration changes (preserve view)
  • Handle square brackets in world names: normalize to underscore to avoid HTML URL issues
  • Handle broken RPs with absolute texture paths without leading ‘/’
  • Add sign change API to help with marker sign support on MCPC+
  • Extend mod version check logic – allow up to 6 number sequences
  • Various CSS fixes (thanks to KovuTheHusky)
  • Fix display name vs ID for player on join/quit message API
  • Add default-sign-set setting (control which marker set sign markers go to, by default)
  • Add exportpath setting (control where /dynmapexp OBJ files are exported)
  • Shift login/logout handling to server thread (MCPC issue)/LIST]


  • Add support for generating Wavefront OBJ format exports for rendering with Blender, Cinema 4D, Maya and other rendering tools.
  • Include fix for exception caused by some mods which do no set their unique block IDs properly (e.g. recent BuildCraft builds).
  • Add support for BuildCraft v5.0

Version 1.9.2 for Forge v10.12.0

  • Revamp modsupport layout: mod support in given version limited to what is appropriate for version, and stays in JAR file. Additional custom mod files can be placed in renderdata director to add new or replace existing mod rendering support
  • Support for BiomesOPlenty v2.0.0
    [*[ Rework chunk loading timing stats – simpler, more useful
  • Add support for minimum and maximum zoom levels for markers, areas, lines, and circles, as well as whole marker sets. Allows markers to be shown at specific zoom levels.
  • Improve performance of UI with large numbers of markers, and fix problems with ‘junk’ markers when things disappear while a layer is hidden
  • Fix problems with ‘junk’ areas being left on map during map/world changes
  • Add support for using block unique IDs for block identification (required for finding block IDs for 1.7.x mods)
  • Optimize texture loading – avoid texture loading for disabled mod blocks
  • Additional debug logging for render errors
  • Enhance texture and models file syntax
  • Add custom renderers for door, gates (improves render quality)
  • Keep mod support files internal to plugin, allow external renderdata files to supersede internal ones
  • Add new map shader ‘inhabited’ – shade map based on cumulative time chunks have been inhabited by players
  • Fix problem with render jobs sometimes being duplicated during restarts
  • Handle missing custom color map textures in broken RPs (like John Smith)
  • Add debug option to dump IDs of blocks with no rendering data
  • Add use-brightness-table option (default on for new installs, off default for existing) – more accurate color and lighting model vs MC client
  • Add /dynmap quiet command: stop progress messages on active renders
  • Add ‘savependingperiod’ setting : allows periodic pending job saves (better crash recovery)
  • Add support for h+v and v+h Connected Texture Mod methods
  • Improve error handling on numeric command parameters
  • Fix packed ice rendering (should not be transparent)
  • Fix rendering of top half of 1.7.2 tall flowers (needed custom renderer)
  • Add updated color schemes – sphax, dokuhigh, dokulight, dokudark, misa, etc.
  • Update colorschemes for 1.7.2

Download Dynmap Mod

For 1.8


Old version


For 1.7.10


For 1.7.2 


Old version





For 1.6.4/1.6.2 (with Forge v9.11.1)

Forge: Dynmap-1.9.2-forge-9.11.1.jar

Bukkit/Spigot:Dynmap v1.9

Developer API Library: API Dynmap 1.9

For 1.5.2


For 1.4.7


Creddits: mikeprimm

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