Dungeon Mobs Mod 1.7.10/1.7.4/1.6.4

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Dungeon Mobs Mod 1.7.4

Dungeon Mobs is intended to be a more dangerous analogue to Mo’ Creatures. Instead of providing new animals that liven up the overworld and improve ambiance, this mod introduces a variety of new hostile mobs, all of which hate you.

However, it’s not just enough that they hate you. Each of the mobs in this mod presents a different challenge, requiring you to think tactically about how to surmount the difficulty they pose. While the old stand-by of “hit it with your sword” may work for some, that may not always be the best – or even viable – solution.

An overview of the mobs (with pictures and descriptions for each) follows.


Installation Dungeon Mobs Mod 1.7.4/1.6.4/1.5.2/1.4.7 

  • Install Minecraft Forge.
  • Download the mod .zip file from the link at the bottom of this post
  • Put the .zip into your /.minecraft/mods folder. Do not unzip it.
  • Done.



  • Fixed various sound-related issues for many mobs.
  • Dungeon Mobs should continue to follow their spawn restrictions when Mob Spawner Controls is installed (in addition to the modifications from MSC).
  • Blade trap spawns should no longer be ridiculous.
  • Lizalfos should now spawn their twin when spawned from a shrieker.
  • Rakshasa magic missiles no longer cause crashes.
  • Beholder eye rays now work properly.
  • Rust monster occasional targeting issues resolved.
  • Blade traps now have an upper bound on spawn height.

Download Dungeon Mobs Mod 1.7.10/1.6.4/1.5.2/1.4.7 

For 1.7.10


For 1.7.4


For 1.6.4


For 1.5.2


For 1.5.1


For 1.5


For 1.4.7


Credits: GnomeWorks

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