Custom Steve Mod 1.7.2
- OS at least Windows 7 (not yet support the linux or mac os.)
- 64bits JRE(32bits only works with Miku model)
How to install:
- Download and install Minecraft Forge
- Download and install Render Player API
- Download the mod
- Find the location of .minecraft folder (C:\Users\[Your computer user]\AppData\roaming\.minecraft)
- Put CustomSteve***-Beta.jar into .minecraft/mods
- Extract CustomSteve***-Resources.zip to the root directory of Minecraft(which is at the same level as .minecraft)
- (*** is the version of the mod. e.g 162)
- Open CustomSteve/CS.txt，replace “Miku” with “yaya” or “Flandre”
- Currently our mod support model files of pmd format，and action files of vmd format.
- Only texture files of png or bmp format are supported.
- If texture files of tga format are detected in original files, they will be converted into png format.
- You can transplant weapon (a square and a skeleton) included in my models to your models, then your models will have a weapon in hand
- model files are located in CustomSteve\models
- texture files are located in .minecraft\assets\textures