Home / Minecraft Mods / Alternate Terrain Generation Mod 1.7.10/1.6.4/1.6.2/1.5.2

Alternate Terrain Generation Mod 1.7.10/1.6.4/1.6.2/1.5.2

ATG adds a new world type which entirely replaces the base method of creating the world.

Vanilla generation creates “blobs” of land within the world and assigns random biomes to each, shuffling them around a bit to add rivers and such. The height and shape of terrain within these areas is determined by the biome, not the rest of the world.

ATG completely changes this, instead creating height, temperature and moisture maps for the world and deriving the final biome based upon those. Higher areas are colder, areas away from the sea and where the temperature is high tend to be dryer.

ATG currently supports vanilla and Extra Biomes XL. ATG itself is compatible with others, but they won’t appear in ATG worlds

Screenshots:

A cold shoreline, with gravel and sandy gravel beaches.

Alternate Terrain Generation Mod

Mountainside with EBXL trees and river.Alternate Terrain Generation Mod

Rivers don’t always work as well as they might…

Alternate Terrain Generation Mod

Swampy shoreline.

Alternate Terrain Generation Mod

A rolling shrubland area.

Alternate Terrain Generation Mod

Shrubland and EBXL meadows.

Alternate Terrain Generation Mod

A snowy coast with steppe on the left.

Alternate Terrain Generation Mod

A forested valley.

Alternate Terrain Generation Mod

Another view of the same valley.

Alternate Terrain Generation Mod

There are still a few issues with generation at the interface between deserts and hilly zones.

Alternate Terrain Generation Mod

Steppe.

Alternate Terrain Generation Mod

Tundra dotted with steppe.

Alternate Terrain Generation Mod

Large mountain in a cold, dry area.

Alternate Terrain Generation Mod

Swampy coastal inlet.

Alternate Terrain Generation Mod

Flat terrain exists, but at higher altitudes than vanilla.

Alternate Terrain Generation Mod

Swampy coasts cause small cliffs.

Alternate Terrain Generation Mod

Mountain slopes can be very steep, but tend to not be sheer cliffs.

Alternate Terrain Generation Mod

Volcano lava spout – these are found on the highest mountains and reach to bedrock.

Alternate Terrain Generation Mod

Tundra.

Alternate Terrain Generation Mod

Another swamp coast, showing layered plateaus up a hill.

Alternate Terrain Generation Mod

A hilly desert.

Alternate Terrain Generation Mod

Mountain slope.

Alternate Terrain Generation Mod

Gravel beaches appear when temperature drops, but before snow.

Alternate Terrain Generation Mod

Desert.

Alternate Terrain Generation Mod

Transitional biomes: Meadow/plains -> shrubland -> woodland -> forest.

Alternate Terrain Generation Mod

EBXL autumn trees appear as groves in forests.

Alternate Terrain Generation Mod

A cold valley.

Alternate Terrain Generation Mod

Boreal forest.

Alternate Terrain Generation Mod

Wooded hillside.

Alternate Terrain Generation Mod

A lake between two mountain ridges.

Alternate Terrain Generation Mod

A wooded coast at the interface between hot and temperate.

Alternate Terrain Generation Mod

Sandy coastal areas are common where the sea gets shallow.

Alternate Terrain Generation Mod

Installation:

  • Download and install Minecraft Forge installer
  • Download zip file
  • Put zip file into your /.minecraft/mods folder. Do not unzip it. If you don’t have a mods folder, create it
  • Make sure to select “ATG – Alternate” as the world type when making a new world. If you want to run ATG on a server, set the world type in the server.cfg to “ATG”.
  • Done

Changelogs:

v0.9.4

  • Fixed height offset and multiplier config values – so they actually do something other than mangle the biome layout.
  • Added sea level config option to the main config to allow different water levels.
  • Added biome blob config option to the main config – changes the size of the sub-group level biome blobs (e.g. forest vs seasonal forest vs thicket). Use in conjunction with the noise scales to change overall biome size!
  • Added more information to the config options, so that they are (hopefully) less cryptic. Sorry for the confusion!
  • Added API access for the raw height/temperature/moisture values at an X/Z coordinate. This is expensive however, so please use it sparingly.
  • Added API event for intercepting and overriding the biome group at a location. Listen for it on the terrain bus.
  • Added optional “generate” argument to the API function for adding biome groups. Setting it to false will prevent the added biome group from being generated by normal means, but still register it. Useful in conjunction with the overriding event.
  • Reworked the way the generator creates chunks in an attempt to lower memory load. It was meant to make generation faster, but it didn’t make any visible difference.

Download Alternate Terrain Generation Mod

For 1.7.10

http://www.dl3.5minecraft.net/download.php?file=1a92dfcd808f60389f49eca37605770a

For 1.6.4/1.6.x

http://dl2.5minecraft.net/download.php?file=c48d54998f5760e04a8fa8ba0d30819f

For 1.6.2

http://dl2.5minecraft.net/download.php?file=b9b2c9faafdcf12ecb02d6a5208c6b00

For 1.5.2

http://dl2.5minecraft.net/download.php?file=55fc1420bcc0d025cbf1b7dfdedc70b8

Credits: TTFTCUTS

About thang phung

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